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Jan. 30th, 2008

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Games and the Auteur

http://www.wired.com/gaming/gamingreviews/commentary/games/2008/01/gamesfrontiers_0114

It's an interesting read - I think he hits a lot of nails on the head. Oh, I could kibbutz about how quality indie games have actually been around the last 5-10 year - I think he's discounting the huge text- and graphic-adventure game genres, but those genres came earlier, so the tools for those got simpler first ("Quod erat demonstrandum," said Traffik like the literary fuckwit he is).

The indie games movement has produced some stunning works that have challenged the mainstream establishment in some fundamental ways. Without some of the popularity of casual games on the internet I doubt we would be seeing some of the movement to simplify a number of mainstream releases (Katamari Damacy, anyone?). That said, I think there is a point he missed.

Part of the game experience, at its height, draws the player in, in a way both similar and yet different to a good movie or good music. It's been said before, but we appreciate music and movies as spectators, enjoying the material on both artistic and populist merits as audience. A good game, however, draws us in as a participant, makes the experience more personal, even if the illusion of choice is simply that, an illusion.

It's that personal connection, I think, that drives the auteur. They feel it when they experience good art, but in something that involves their choices on a personal level it grabs them, sticks its hand up their bottoms and the wiggles them around like a old sock puppet.

Now, while you're trying to wash that image from your mind (good luck), perhaps I can bring this to a point of sorts, that being that the more that personal connection is felt, the more the auteur demands the tools with which to create their own vision of that experience, to drive the form in new and different ways.

The article marvels that it took only 25 years (15 by my count) to put out the tools needed for the talented layman to make their own. Personally? I'm surprised it took that long.
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Oct. 24th, 2006

General

Oh Hells Yeah

To heck with Fantasy Football. Fantasy Baseball? Bah. No, we got us a real Fantasy League right here.

That's right, its time for Fantasy Congress!

Draft your team of legislators and gain points as they manage to pass their bills into law! Finally, a Fantasy League that really matters! Cheer on your favorites, boo at your enemies! Draft such political heavies such as Bill Frist(R), Hilary Clinton(D), or just makes fun of names like Daniel Akaka(D)!

This so must be done - who's with me?
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Sep. 20th, 2006

General

360 and Live!

So, anyone out there on Xbox Lvie for the 360? I'm looking to play more online, but I just can't get around having to meet the many not so fun inhabitants of the online world. Frankly, I think it'd be better with a few friends around. I'm of course under the handle StuckInTraffik, and have a nice stable of games to start with. Let me know.
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Sep. 12th, 2006

General

It Sounds Silly When You Say It

So, today releases Lego Star Wars II: The Original Trilogy. There's something beautiful about running around with a Lego Jedi and smashing enemies with the force, or watching little Lego figures mime the Star Wars canon. I fully intend to sink a good number of hours into this baby, and unlock all the gamer achievments available for the Xbox 360 version I just bought. I can't wait to get home and load it up - this is gonna be great!
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